Note: This guide has been updated to reflect changes to certain rules, as applied by patches and hotfixes. While a team of six pros could probably knock a playthrough out in around two hours, newcomer squads of six can expect to spend upwards of 10 hours learning the intricacies of each section. Who has time for that? The challenge level is still high, but this guide is meant to cut out the guesswork. Fair warning: Figuring out Vault of Glass is part of the fun. Then, when you get jammed up on one part or another, turn to this guide for tips and strategies. Before going any further, here are a few general tips.
Bungie’s No Matchmaking Stance for Destiny?
Activision loves destiny’s April update and is promising more consistent content. Glad they’re acknowledging this need. The only thing is that lots of people already have a team that they do raids with,so to add matchmaking to them would kidda make it worse cause you would have all these people that have no idea what there doing. So if you used it you would be in a lobby of people, hoping that they will get carryed buy others of a higher light which is not fun.
I too agree with the raid matchmaking
Destiny to get matchmaking for Heroic Weekly Strikes to play with two other people even without a group — the latter two still do not have matchmaking but as always, Bungie is “looking into it. VOG is harder than Crota.
Title sums it up, I’d like to get into Destiny 2 didn’t touch 1 but it seems like a lot of the fun is in running the strikes, etc. Is there still enjoyment in randomly joining groups with voice chat turned off? Do people generally get on with the combat roles they’re supposed to perform? You can enjoy it solo, but it won’t be the same game people have fallen in love with to the point of playing thousands of hours if you play without a group.
You can do most things solo or with randoms. Strikes are certainly fine with randoms given the fact that you need to or at least needed to in D1 grind them over and over for loot everyone gets real good at them to the point of almost doing them on autopilot. That said you could always join one of the Giant Bomb Destiny clans if you want to play with folks.
*** The Official Destiny Thread (now includes 2.0 and TTK) ***
A busy livestream has brought a whole lot of Destiny 2 news today. Bungie announced the next expansion, named Beyond Light, for launch in September. Today they also start the next season, named Season Of Arrivals, and launch a new dungeon. Beyond Light. It will introduce the new area of Europa, an icy moon of Jupiter.
r/DestinyTheGame: Welcome to Destiny Reddit! This sub is for discussing Bungie’s shared world, action FPS looter-shooters: Destiny 2 and its .
Skift sprog. Installer Steam. Destiny 2 Butiksside. Please add matchmaking for raids. How much time and effort is wasted on creating raid content most of your players never see? Assuming the completion rate for the Leviathan Now do the math for total player count only accounting for players with characters raid eligible, i.
It’s a shame really that the experience is gated from us by something as simple as matchmaking.
Destiny’s Lack of Matchmaking Persists Leading Into Year 2
Home Help Search Login Register. Still no MM? Yeah so.. Gamertag: Pl3zd0ntsh00tm3.
Taking us back – Year two of Destiny is well and truly under way with you were suddenly junking the vast majority of your hard-earned loot.
Yet lone wolf players still find it a struggle to access much of the high level content, simply because very little of it can be played alone, and the game purposely limits matchmaking options. Bungie seems firm on this point, and with only a few weeks until the launch of The Taken King , there has been no announcement to the contrary. Of all the Destiny debates to persist through Year 1, none is as polarizing as issues of matchmaking.
Both sides make strong arguments of support either way. Opposition is usually framed by the fact that some content, notably Temple of Osiris and raids , would be brutally difficult to play in squads with no communication. Lone wolf players still find it a struggle to access much of the high level content, simply because very little of it can be played alone. While LFG sites offer options for those who are feeling lonely, they certainly do not represent a panacea solution without problems.
As a gamer, I play a lot. Until the emergence of Destiny a year ago, the word casual seldom had negative connotations in gaming circles. Imagine being scolded for this in a public forum…the gaming equivalent of being dressed down for not studying for a test. Having sampled raids, I can give them a pass on this. They are not just difficult, but complex, requiring virtually everyone to be on a mic, or at least be listening to the team.
The word casual seldom had negative connotations in gaming circles. They want to sell Destiny to a wide demographic, yet in truth the endgame content is restricted to those who have a wide circle of friends who play.
Destiny Needs Matchmaking Whether Bungie Agrees or Not
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Destiny’s raid has been the source of much joy and frustration among players , players have attempted the Raid on Hard And yet, I’m still convinced the Raid needs matchmaking, both in-game and out of game.
Log in or Sign up. Overclockers UK Forums. Show only OP. Oct 6, at PM Traded this in on Saturday. Gone back to Battlefield 4 and some single player stuff I want to get back into. With Destiny in the drive there was no way anything else was ever going to get played so I’ve bitten the bullet and sold it. Last edited: Oct 6, So VOG is too difficult to be done by random’s eh?
I would put money on hard mode being done by Christmas by a some sort of so called uber team with some other restriction on them, 3, 4 or 5 man teams, or some sort of other way to make it harder for them. It happens every single time this sort of game comes out. Just because it is hard now when the game has been out for a month, doesn’t mean it still will be in the not too distant future.
Impossible to do it with 3 with the current VoG requirements. If they open up match making because the vault of glass is easier, then we’ve already lost the battle.
Destiny: Bungie is discussing matchmaking for Raids
After playing it and getting an on my fist run, I have some thoughts about how antithetical this content is with respect to competition. While I can appreciate the approach and idea, the entire setup runs against what most people would consider a fair competition. But there are factors that make it feel backwards within the idea of PVP. But when we went up against more skilled teams it just became a boring waiting game of camping corners.
One of the best points raised was that the good gear and experience of veteran PVP players needs a context to shine. I completely agree with this and think that the Iron Banner should serve this purpose and add more things and methods similar to the way Trials of Osiris works.
Thankfully, the game itself offers a matchmaking system for those looking to or avoid committing to the inevitable stress of a hard core raiding guild. lower level of the older raids(VoG and Crota) since those mechanics are.
As a long-time now former World of Warcraft player, and a fairly new Destiny guardian, I find it puzzling that Bungie has yet to include an in-game matchmaking feature for their 6-man raids. For a little bit of background, I raided in World of Warcraft for the better part of 9 years proud Demonology Warlock and Moonkin! As my free time dwindled, and my work schedule became erratic, I found it difficult to find a steady raid team. Anyone with limited free time—or even a lack of friends playing the game—that wants to experience end-game content can do so using an in-game tool.
In exchange, the loot dropped has its stats scaled down—so the players in guilds running the real raids have a reason to continue doing so. Less risk, less reward, and vice-versa. Bosses have less health, deal less damage, and sometimes lose an ability or two that tend to cause problems for real raid teams.